"options"
{
//
// CONTROLLER OPTIONS
//

	"Reverse Mouse"
	{
		"control"		"1"

		"name"			"#SFUI_ReverseMouse"
		"convar"		"m_pitch"
		"priority"		"2000"
		"type"			"choice"
		"choices"
		{
			"#SFUI_Off"	"0.022"
			"#SFUI_On"	"-0.022"
		}
	}

	"Duck Mode"
	{
		"control"		"1"

		"name"			"#SFUI_JoystickDuckMode"
		"convar"		"option_duck_method"
		"priority"		"2001"
		"type"			"choice"
		"choices"
		{
			"#SFUI_Hold"		"0"
			"#SFUI_Toggle"	"1"
		}
	}

	"Speed Mode"
	{
		"control"		"1"

		"name"			"#SFUI_JoystickSpeedMode"
		"convar"		"option_speed_method"
		"priority"		"2002"
		"type"			"choice"
		"choices"
		{
			"#SFUI_Hold"		"0"
			"#SFUI_Toggle"	"1"
		}
	}

	"Mouse Sensitivity"
	{
		"control"		"1"

		"name"			"#SFUI_MouseSensitivity"
		"convar"		"sensitivity"
		"priority"		"2003"
		"type"			"slider"
		"customrange"	"1"
		"minvalue"		"1"
		"maxvalue"		"20"
	}

	"Zoom Sensitivity"
	{
		"control"		"1"

		"name"			"#SFUI_MouseZoomSensitivity"
		"convar"		"zoom_sensitivity_ratio_mouse"
		"priority"		"2004"
		"type"			"slider"
		"customrange"		"1"
		"minvalue"		"0.1"
		"maxvalue"		"1.0"
	}
	
	"Raw Input"
	{
		"control"		"1"

		"name"			"#SFUI_RawInput"
		"convar"		"m_rawinput"
		"priority"		"2005"
		"type"			"choice"
		"choices"
		{
			"#SFUI_On"	"1"
			"#SFUI_Off"	"0"
		}
	}
	
	"Mouse Acceleration"
	{
		"control"		"1"

		"name"			"#SFUI_MouseAcceleration"
		"convar"		"m_customaccel"
		"priority"		"2006"
		"type"			"choice"
		"choices"
		{
			"#SFUI_On"	"3"
			"#SFUI_Off"	"0"
		}
	}
	
	"Acceleration Amount"
	{
		"control"		"1"

		"name"			"#SFUI_AccelerationAmount"
		"convar"		"m_customaccel_exponent"
		"priority"		"2007"
		"type"			"slider"
		"customrange"	"1"
		"minvalue"		"1.0"
		"maxvalue"		"1.4"
	}
	

	"Show Loadout"
	{
		"control"		"1"

		"name"			"#SFUI_Toggle_Always_Show_Inv"
		"command"		"show_loadout_toggle"
		"priority"		"2090"
		"type"			"bind"
	}
	
	"Move Forward"
	{
		"control"		"1"

		"name"			"#SFUI_Forward"
		"command"		"+forward"
		"priority"		"2100"
		"type"			"bind"
	}
	
	"Move Backward"
	{
		"control"		"1"

		"name"			"#SFUI_Backward"
		"command"		"+back"
		"priority"		"2101"
		"type"			"bind"
	}
	
	"Move Right"
	{
		"control"		"1"

		"name"			"#SFUI_MoveRight"
		"command"		"+moveright"
		"priority"		"2103"
		"type"			"bind"
	}
	
	"Move Left"
	{
		"control"		"1"

		"name"			"#SFUI_MoveLeft"
		"command"		"+moveleft"
		"priority"		"2102"
		"type"			"bind"
	}
	
	"Last Weapon Used"
	{
		"control"		"1"

		"name"			"#SFUI_Previous"
		"command"		"lastinv"
		"priority"		"2303"
		"type"			"bind"
	}
	
	 "Buy"
	{
		"control"		"1"

		"name"			"#SFUI_Buy"
		"command"		"buymenu"
		"priority"		"2699"
		"type"			"bind"
	}
	
	"Autobuy"
	{
		"control"		"1"

		"name"			"#SFUI_Autobuy"
		"command"		"autobuy"
		"priority"		"2700"
		"type"			"bind"
	}
	
	"Rebuy"
	{
		"control"		"1"

		"name"			"#SFUI_Rebuy"
		"command"		"rebuy"
		"priority"		"2701"
		"type"			"bind"
	}

	"Command Radio"
	{
		"control"		"1"

		"name"			"#SFUI_CommandRadio"
		"command"		"radio1"
		"priority"		"2550"
		"type"			"bind"
	}
	
	"Standard Radio"
	{
		"control"		"1"

		"name"			"#SFUI_StandardRadio"
		"command"		"radio2"
		"priority"		"2551"
		"type"			"bind"
	}
	
	"Report Radio"
	{
		"control"		"1"

		"name"			"#SFUI_ReportRadio"
		"command"		"radio3"
		"priority"		"2552"
		"type"			"bind"
	}
	
	"Chat Message"
	{
		"control"		"1"

		"name"			"#SFUI_ChatMessage"
		"command"		"messagemode"
		"priority"		"2560"
		"type"			"bind"
	}
	
	"Team Message"
	{
		"control"		"1"

		"name"			"#SFUI_TeamMessage"
		"command"		"messagemode2"
		"priority"		"2560"
		"type"			"bind"
	}
	
	"Voice"
	{
		"control"		"1"

		"name"			"#SFUI_Voice"
		"command"		"+voicerecord"
		"priority"		"2600"
		"type"			"bind"
	}

	"Bind Fire"
	{
		"control"		"1"

		"name"			"#SFUI_Fire"
		"command"		"+attack"
		"priority"		"2300"
		"type"			"bind"
	}

	"Bind Weapon Special"
	{
		"control"		"1"

		"name"			"#SFUI_WeaponSpecial"
		"command"		"+attack2"
		"priority"		"2301"
		"type"			"bind"
	}
	
	"Bind Reload"
	{
		"control"		"1"

		"name"			"#SFUI_Reload_Weapon"
		"command"		"+reload"
		"priority"		"2302"
		"type"			"bind"
	}
	
	"Previous Weapon"
	{
		"control"		"1"

		"name"			"#SFUI_PreviousWeapon"
		"command"		"invprev"
		"priority"		"2302"
		"type"			"bind"
	}
	
	"Next Weapon"
	{
		"control"		"1"

		"name"			"#SFUI_NextWeapon"
		"command"		"invnext"
		"priority"		"2302"
		"type"			"bind"
	}


	"Bind Jump"
	{
		"control"		"1"

		"name"			"#SFUI_Jump"
		"command"		"+jump"
		"priority"		"2201"
		"type"			"bind"
	}

	"Bind Duck"
	{
		"control"		"1"

		"name"			"#SFUI_Duck"
		"command"		"+duck"
		"priority"		"2202"
		"type"			"bind"
	}

	"Bind Use"
	{
		"control"		"1"

		"name"			"#SFUI_Pickup_Use_Objects"
		"command"		"+use"
		"priority"		"2500"
		"type"			"bind"
	}

	"Bind Show Scores"
	{
		"control"		"1"

		"name"			"#SFUI_TitlesTXT_Menu_Scoreboard"
		"command"		"+showscores"
		"priority"		"2800"
		"type"			"bind"
	}

	"Bind Walk"
	{
		"control"		"1"

		"name"			"#SFUI_Walk"
		"command"		"+speed"
		"priority"		"2200"
		"type"			"bind"
	}

	"Bind Drop Weapon"
	{
		"control"		"1"

		"name"			"#SFUI_Drop_Weapon"
		"command"		"drop"
		"priority"		"2400"
		"type"			"bind"
	}

	"Bind Primary Weapon"
	{
		"control"		"1"

		"name"			"#SFUI_PrimaryWeapon"
		"command"		"slot1"
		"priority"		"2901"
		"type"			"bind"
	}

	"Bind Secondary Weapon"
	{
		"control"		"1"

		"name"			"#SFUI_SecondaryWeapon"
		"command"		"slot2"
		"priority"		"2902"
		"type"			"bind"
	}

	"Bind Knife"
	{
		"control"		"1"

		"name"			"#SFUI_KnifeSlot"
		"command"		"slot3"
		"priority"		"2903"
		"type"			"bind"
	}

	"Bind Grenades"
	{
		"control"		"1"
		"name"			"#SFUI_CycleGrenades"
		"command"		"slot4"
		"priority"		"2904"
		"type"			"bind"
	}
	
	"Bind Bomb"
	{
		"control"		"1"

		"name"			"#SFUI_BombSlot"
		"command"		"slot5"
		"priority"		"2905"
		"type"			"bind"
	}
		
	"Bind HE Grenade"
	{
		"control"		"1"

		"name"			"#SFUI_TitlesTXT_HE_Grenade"
		"command"		"slot6"
		"priority"		"2906"
		"type"			"bind"
	}

	"Bind Flashbang"
	{
		"control"		"1"

		"name"			"#SFUI_TitlesTXT_Flashbang"
		"command"		"slot7"
		"priority"		"2907"
		"type"			"bind"
	}

	"Bind Smoke Grenade"
	{
		"control"		"1"

		"name"			"#SFUI_TitlesTXT_Smoke_Grenade"
		"command"		"slot8"
		"priority"		"2908"
		"type"			"bind"
	}

	"Bind Decoy"
	{
		"control"		"1"

		"name"			"#SFUI_DecoySlot"
		"command"		"slot9"
		"priority"		"2909"
		"type"			"bind"
	}

	"Bind Molotov"
	{
		"control"		"1"

		"name"			"#SFUI_MolotovSlot"
		"command"		"slot10"
		"priority"		"2910"
		"type"			"bind"
	}

	"Bind Taser"
	{
		"control"		"1"

		"name"			"#SFUI_TaserSlot"
		"command"		"slot11"
		"priority"		"2911"
		"type"			"bind"
	}

	// only used on the scoreboard?
	// hardcoded it because the code that translates the client command isn't consistent and
	// sometimes it'll show "mute" instead of the bind and we're going to make it clickable soon anyway
	//"Bind Mute"
	//{
	//	"control"		"1"
	//
	//	"name"			"#SFUI_MuteBind"
	//	"command"		"mute"
	//	"priority"		"2912"
	//	"type"			"bind"
	//}

	"Bind Vote"
	{
		"control"		"1"

		"name"			"#SFUI_CallVote"
		"command"		"callvote"
		"priority"		"2913"
		"type"			"bind"
	}

	"Bind Choose Team"
	{
		"control"		"1"

		"name"			"#SFUI_ChooseTeam"
		"command"		"teammenu"
		"priority"		"2914"
		"type"			"bind"
	}

	"Bind Console"
	{
		"control"		"1"

		"name"			"#SFUI_ToggleConsole"
		"command"		"toggleconsole"
		"priority"		"2920"
		"type"			"bind"
		"devonly"		"1"
	}
	
	"Bind RELOAD"
	{
		"control"		"1"

		"name"			"Redemarrer le jeu"
		"command"		"reload"
		"priority"		"2931"
		"type"			"bind"
	}
	
	"Bind DEMO REC"
	{
		"control"		"1"

		"name"			"Enregistrer une demo (demo.dem)"
		"command"		"demo_rec"
		"priority"		"2932"
		"type"			"bind"
	}
	
	"Bind DEMO PLAY"
	{
		"control"		"1"

		"name"			"Lire la demo enregistree"
		"command"		"demo_play"
		"priority"		"2933"
		"type"			"bind"
	}
	
	"Bind DEMO UI"
	{
		"control"		"1"

		"name"			"Afficher les controles de lecture"
		"command"		"demo_ui"
		"priority"		"2934"
		"type"			"bind"
	}
	
	"Bind ADJVOL"
	{
		"control"		"1"

		"name"			"Ajuster le volume sonore du jeu"
		"command"		"adjvol"
		"priority"		"2936"
		"type"			"bind"
	}
	
	"Bind SAY1"
	{
		"control"		"1"

		"name"			"Dire 'Boom HeadShot !'"
		"command"		"say_headboom"
		"priority"		"2938"
		"type"			"bind"
	}
	
	"Bind SAY2"
	{
		"control"		"1"

		"name"			"Dire 'Cuted !'"
		"command"		"say_cuted"
		"priority"		"2939"
		"type"			"bind"
	}
	
	"Bind SAY3"
	{
		"control"		"1"

		"name"			"Dire 'Owned !'"
		"command"		"say_owned"
		"priority"		"2940"
		"type"			"bind"
	}
	
	"Bind SAY4"
	{
		"control"		"1"

		"name"			"Dire 'GLHF !'"
		"command"		"say_glhf"
		"priority"		"2941"
		"type"			"bind"
	}
	
	"Bind SUICIDE"
	{
		"control"		"1"

		"name"			"Se suicider (en avertissant)"
		"command"		"+suicide"
		"priority"		"2943"
		"type"			"bind"
	}
	
	"Bind CLEANSCREEN"
	{
		"control"		"1"

		"name"			"Prendre Photo propre (sans HUD)"
		"command"		"+takesnap"
		"priority"		"2944"
		"type"			"bind"
	}
	
	"Bind SCREENSHOT"
	{
		"control"		"1"

		"name"			"Prendre Photo normale (avec HUD)"
		"command"		"screenshot"
		"priority"		"2945"
		"type"			"bind"
	}
	
	"Bind RADCYCLE"
	{
		"control"		"1"

		"name"			"Permutter les messages radio"
		"command"		"radcycle"
		"priority"		"2946"
		"type"			"bind"
	}
	
	"Bind STATUS REPORT"
	{
		"control"		"1"

		"name"			"Afficher Scores + FPS + Timeleft"
		"command"		"+statusrpt"
		"priority"		"2948"
		"type"			"bind"
	}
	
	"Bind CROUCH JUMP"
	{
		"control"		"1"

		"name"			"Effectuer un Saut accroupi"
		"command"		"+cjump"
		"priority"		"2949"
		"type"			"bind"
	}
	
	"Bind SCROLL PRESET"
	{
		"control"		"1"

		"name"			"Defilement des packs d'armes"
		"command"		"scrollpreset"
		"priority"		"2951"
		"type"			"bind"
	}
	
	"Bind BUY PRESET"
	{
		"control"		"1"

		"name"			"Acheter le pack choisi"
		"command"		"buypreset"
		"priority"		"2952"
		"type"			"bind"
	}
	
	"Bind REFILL"
	{
		"control"		"1"

		"name"			"Rearmement (kevlar+defuse+HE)"
		"command"		"refill"
		"priority"		"2953"
		"type"			"bind"
	}
	
	"Bind ARTIFIS"
	{
		"control"		"1"

		"name"			"Acheter toutes les grenades"
		"command"		"artifis"
		"priority"		"2954"
		"type"			"bind"
	}
	
	"Defaut PACK"
	{
		"control"		"1"

		"name"			"PACK par defaut"
		"alias"			"buypreset"
		"priority"		"2955"
		"type"			"choice"
		"choices"
		{
			"CLASSICS"		"ps1; alias scrollpreset sps2"
			"SCOPE"			"ps2; alias scrollpreset sps3"
			"SMG"			"ps3; alias scrollpreset sps4"
			"SNIPER"		"ps4; alias scrollpreset sps5"
			"CZ"			"ps5; alias scrollpreset sps1"
		}
	}
	
	"Arme pack SCOPE"
	{
		"control"		"1"

		"name"			"Arme SCOPE pack"
		"alias"			"ps2"
		"priority"		"2956"
		"type"			"choice"
		"choices"
		{
			"Desert Eagle"		"buy deagle; buy secammo; refill"
			"228 Compact"		"buy p228; buy secammo; refill"
			"Dual Elites"		"buy elite; buy secammo; refill"
			"Five Seven"		"buy fiveseven; buy secammo; refill"
			"Tec9"				"buy tec9; buy secammo; refill"
			"HKP2000"			"buy hkp2000; buy secammo; refill"
			"P250"				"buy p250; buy secammo; refill"
		}
	}	
	
	"Arme pack SMG"
	{
		"control"		"1"

		"name"			"Arme SMG pack"
		"alias"			"ps3"
		"priority"		"2957"
		"type"			"choice"
		"choices"
		{
			"MP7"				"buy mp7; refill"
			"Mac 10"			"buy mac10; refill"
			"UMP 45"			"buy ump45; refill"
			"P90"				"buy p90; refill"
			"Bizon"				"buy bison; refill"
			"MP9"				"buy mp9; refill"
		}
	}	
	
	"Arme pack SNIPER"
	{
		"control"		"1"

		"name"			"Arme SNIPER pack"
		"alias"			"ps4"
		"priority"		"2958"
		"type"			"choice"
		"choices"
		{
			"AWP Artic"			"buy awp; refill"
			"Scout"				"buy ssg08; refill"
			"Auto Sniper "		"buy g3sg1; buy scar20; refill"
		}
	}
	
	"Arme pack CZ"
	{
		"control"		"1"

		"name"			"Arme CZ pack"
		"alias"			"ps5"
		"priority"		"2959"
		"type"			"choice"
		"choices"
		{
			"Sawed Off Shotgun"	"buy sawedoff; refill"
			"Nova Shotgun"		"buy nova; refill"
			"Auto Shotgun"		"buy xm1014; refill"
			"Mag7"				"buy mag7; refill"
			"M249"				"buy m249; refill"
			"Negev"				"buy negev; refill"
		}
	}	
	
	"Bind TAG"
	{
		"control"		"1"

		"name"			"Taguer"
		"command"		"impulse 201"
		"priority"		"2969"
		"type"			"bind"
	}

}
