// MULUKKUA PERSEESEEN

	
//Cl_ Commands

cl_cmdrate "101"			// Must be set to 100/101
cl_drawmonitors "0"			// changeable
cl_ejectbrass "0"			// changeable
cl_forcepreload "1"			// changeable
cl_interp "0.01"			// Must be set to .01
cl_interpolate "1"			// Must be set to 1
cl_lagcomp_errorcheck "1"		// changeable
cl_lagcompensation "1"			// changeable
cl_minmodels "1"			// changeable
cl_min_ct "1"				// changeable
cl_min_t "1"				// changeable
cl_predictweapons "1"			// changeable
cl_pred_optimize "2"			// changeable
cl_phys_props_max "50"			// Must be set to 50+
cl_ragdoll_physics_enable "0"		// changeable
cl_ragdoll_collide "0"			// changeable
cl_smooth "1"				// changeable
cl_smoothtime "0.01"			// changeable
cl_soundscape_flush
cl_updaterate "101"			// Must be set to 100/101
cl_crosshairscale "550"


//Mat_ commands

mat_bloomamount_rate "0.05f"		// Must be set to "0.05f"
mat_bloomscale "0"			// changeable
mat_bumpbasis "0"			// Must be set to 0
mat_bumpmap "0"				// changeable
mat_clipz "1"				// changeable
mat_colorcorrection "0"			// changeable
mat_compressedtextures "1"		// changeable
//mat_debug				// Illegal
mat_debug_autoexposure "0"		// Must be set to 0
mat_debug_bloom "0"			// Must be set to 0
mat_debug_postprocessing_effects "0"	// Must be set to 0
mat_debug_process_halfscreen "0"	// Must be set to 0
mat_debugalttab "0"			// Must be set to 0
mat_debugdepth "0"			// Must be set to 0
mat_debugdepthmode "0"			// Must be set to 0
mat_debugdepthval "128"			// Must be set to 128
mat_debugdepthvalmax "256"		// Must be set to 256
mat_disable_bloom "1"			// changeable
//mat_dxlevel 81			// Must be set to 81 or higher
mat_filterlightmaps "1"			// changeable
mat_force_bloom "0"			// Must be set to 0
mat_forcehardwaresync "0"		// changeable
mat_hdr_enabled "0"			// changeable
mat_hdroverbrightrange "16"		// Must be set to 16
mat_leafvis "0"				// Must be set to 0
mat_norendering "0"			// Must be set to 0
mat_parallaxmap "0"			// changeable
mat_picmip "0"				// Must not be higher than 2
mat_reducefillrate "1"			// changeable
mat_showlightmappage "-1"		// Must be set to -1
mat_specular "0"			// changeable
mat_surfaceid "0"			// Must be set to 0
mat_surfacemat "0"			// Must be set to 0
mat_vsync "0"				// changeable
mat_monitorgamma "1.6"

//R_ Commands

r_ambientfraction "0.1"			// Must be set to .1
r_avglight "1"				// Must be set to 1
r_decals "30"				// changeable
r_decal_cullsize "0"			// changeable
r_dopixelvisibility "0"			// changeable
r_drawbatchdecals "0"			// changeable
r_drawdetailprops "1"			// Must be set to 1
r_drawflecks "0"			// changeable
r_drawmodeldecals "0"			// changeable
r_dynamic "0"				// changeable
r_eyes "0"				// changeable
r_flex "0"				// changeable
r_lightaverage "1"			// Must be set to 1
r_lod "-1"				// Must be set to -1/0/1/2
r_maxdlights "32"			// Must be set to 32
r_modellodscale "1"			// Must be set to 1
r_occlusion "1"				// changeable
r_renderoverlayfragment "0"		// changeable
r_rootlod "2"				// Must be set to 0/1/2
r_shadows "1"				// changeable
r_shadowmaxrendered "1"			// changeable
r_shadowrendertotexture "1"		// changeable
r_teeth "0"				// changeable
r_waterforceexpensive "0"		// changeable
r_waterdrawreflection "0"		// changeable
r_worldlights "2"			// Must be set to 2
r_worldlightmin "0.0002"		// Must be set to .0002

r_3dnow "1"				// changeable
r_mmx "1"				// changeable
r_sse "1"				// changeable
r_sse2 "1"				// changeable
r_3dsky 0				// changeable

	// Graphic Settings //

rope_smooth_maxalphawidth 			"0"
rope_smooth_maxalpha 				"0"
rope_smooth_enlarge 				"0"
rope_wind_dist 					"0.01"
rope_subdiv 					"0"
rope_smooth_minwidth 				"0"
rope_smooth_minalpha 				"0"
rope_averagelight 				"0"
rope_smooth 					"0"
rope_shake 					"0"
rope_collide 					"0"

r_drawmodeldecals 				"0"
r_maxdlights					"32"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
r_forcewaterleaf				"0"
r_updaterefracttexture				"0"
r_phong						"0"
r_decal_cullsize 				"0"
r_shadows 					"1"
r_eyes 						"0"
r_eyeglintlodpixels 				"0"
r_eyesize 					"0"
r_eyeshift_z 					"0"
r_shadowrendertotexture 			"1"
r_worldlightmin 				"0"
r_worldlights 					"0"
r_flex 						"0"	
r_eyeshift_y 					"0"
r_worldlightmin 				"0"
r_worldlights 					"0"
r_eyeshift_x 					"0"
r_eyemove 					"0"
r_eyegloss 					"0"
r_teeth 					"0"
r_decals 					"0"
r_waterforceexpensive 				"0"
r_worldlightmin 				"0.0002"
r_waterforcereflectentities			"0"
r_waterforceexpensive 				"0"
r_worldlights 					"2"
r_PhysPropStaticLighting 			"0"
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"
r_updaterefracttexture				"0"
r_WaterDrawReflection 				"0"
r_WaterDrawRefraction				"0"
r_drawflecks 					"0"
r_dopixelvisibility 				"0"
r_renderoverlayfragment 			"0"
r_drawflecks 					"0"
r_occlusion 					"0"
r_shadowmaxrendered 				"1"
r_rootlod 					"2"
r_lod 						"-1"
r_drawbatchdecals 				"0"
r_waterdrawreflection 				"0"
r_waterforceexpensive 				"0"
r_ropetranslucent 				"0"
r_dynamic 					"0"
r_lightaverage 					"1"
r_maxmodeldecal 				"0"

mat_wateroverlaysize 				"8"
mat_hdr_enabled 				"0"
mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_parallaxmap					"0"
mat_debugdepthvalmax 				"256" 
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
mat_reducefillrate 				"1"
mat_disable_bloom 				"1"
mat_parallaxmap 				"0"
mat_hdr_level					"0"
mat_forceaniso 					"0"
mat_bloomscale 					"0"
mat_forcemanagedtextureintohardware 		"0"
mat_fastnobump 					"0"
mat_trilinear 					"0"
mat_antialias 					"0"
mat_specular 					"0"
mat_bumpmap 					"0"
mat_bufferprimitives				"1"
mat_disable_lightwarp				"1"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_disable_fancy_blending			"1"
mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
mat_framebuffercopyoverlaysize 			"0"
mat_picmip 					"0"
mat_clipz 					"1"
mat_vsync 					"0"
mat_shadowstate					"0"


	// Other Commands //

cl_ragdoll_physics_enable			"1"
cl_ragdoll_collide				"1"
cl_phys_props_max 				"50"
cl_allowdownload 				"0"
cl_allowupload					"0"
cl_forcepreload 				"1"
cl_drawmonitors 				"0"
cl_logofile 					"0"
cl_ejectbrass 					"0"
cl_show_splashes 				"1"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_autohelp 					"0"

g_ragdoll_fadespeed 				"0"
g_ragdoll_important_maxcount			"0"
g_ragdoll_lvfadespeed				"0"
g_ragdoll_maxcount 				"0"

texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"

budget_show_history 				"0"
budget_history_range_ms 			"5"
budget_history_numsamplesvisible 		"0"

lod_TransitionDist			        "0"
lod_enable 					"1"

mp_decals 					"50"
net_showevents					"0"
gl_clear 					"0"

props_break_max_pieces 				"0"
func_break_max_pieces 				"0"
props_break_max_pieces_perframe 		"0"
muzzleflash_light 				"0"
weapon_showproficiency 				"1"
dsp_water 					"14"
blink_duration 					"0"
closecaption					"0"
showhitlocation 				"1"
flex_smooth					"0"


bind "F1" "buy m4a1; buyammo1"
bind "F2" "buy ak47; buyammo1"
bind "F5" "jpeg"
bind "F6" "buy flashbang; buy flashbang; buy hegrenade; buy defuser; buy smokegrenade"

bind "SPACE" 		"+jump"
bind "CTRL" 		"+speed"
bind "s" 		"+back"
bind "a" 		"+moveleft"
bind "w" 		"+forward"
bind "d" 		"+moveright"

bind "MOUSE1" 		"+attack"
bind "MOUSE2" 		"+attack2"
bind "MOUSE4" 		"use weapon_hegrenade"
bind "MOUSE5" 		"use weapon_flashbang"
bind "MWHEELDOWN" 	"slot1"
bind "MWHEELUP" 	"use weapon_smokegrenade"
bind "e" 		"+use"
bind "n" 		"nightvision"
bind "r" 		"+reload"
bind "g" 		"drop"
bind "q" 		"slot2"

bind "y" 		"messagemode"
bind "u" 		"messagemode2"
bind "z" 		"radio1"
bind "x" 		"radio2"
bind "c" 		"radio3"

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "f" "impulse 100"
bind "h" "commandmenu"
bind "j" "cheer"
bind "m" "chooseteam"
bind "t" "impulse 201"
bind "§" "console"
bind "o" "buyequip"
bind "p" "cl_crosshairscale 15000"
bind "i" "cl_crosshairscale 600"

name "CONFIGS.EU - SAMITSKY.cfg"

cl_restrict_server_commands "0"

r_decals "30"
mp_decals "30"

bind "SHIFT" "+duck"