    _       _________                               
   //__    /  ___   /____                           
  / __ \  /  /  /  // __ \                          
 / / / / /  /  /  // /_/ /______                       
/_/ /_/ /__/  /__/ \____//_____/   

clear 

// hNa_ hany Config (casey,rpk remake) 


//CVARS OPTIONS

sensitivity "1.6"
fps_max "999"
cl_showfps "1"
cl_minmodels "1"
cl_min_t "2"
cl_min_ct "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale "0"
cl_legacy_crosshair_recoil "0"
cl_crosshairsize "6"
cl_crosshairalpha "200"
cl_ragdoll_physics_enable "0"
cl_scoreboard_dead_color_red "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_blue "0" 
sensitivity "1.6"
net_graph "1"
net_graphpos "1"
sv_cheats 1

//BIND OPTIONS
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "mwheelup" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "+voicerecord"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "c" "cl_crosshairsize 6"
bind "v" "fps_max 101"
bind "p" "zb_teamcash"
bind "j" "noclip"
bind "o" "give weapon_smokegrenade"
bind "i" "give weapon_flashbang"
bind "k" "give weapon_hegrenade"
bind "p" zb_teamcash
bind "F1" "buy deagle;drop
bind "F2" "rebuy"
bind "f7" "buy awp"
bind "l" "say rwtf el cheatero"
bind "F10" "quit prompt"
bind "f11" "mat_monitorgamma_tv_exp 2"
bind "f12" "mat_monitorgamma_tv_exp 3"


//SHORTCUTS

//MAPS
alias d2 "rcon changelevel de_dust2"
alias train  "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
alias inf "rcon changelevel de_inferno"
alias nuke "rcon changelevel de_nuke"
alias season "rcon changelevel de_season"
alias contra "rcon changelevel de_contra"

//PERSONAL
alias rr "rcon mp_restartgame 1"
alias fr "rcon mp_freezetime 6"
alias lo3 "rcon zb_lo3"
alias ko3 "rcon zb_ko3"
alias pw "rcon sv_password pcw"
alias aim"connect 77.111.213.213:27015"
alias dm "connect 77.74.195.248:27070"
alias dm1 "connect 85.131.217.96:27035"
alias "myr" "connect 84.200.5.79:27015; password war"


//  CL_

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

//  VIOLENCE

violence_ablood "1" 
violence_agibs "1" 
violence_hblood "1" 
violence_hgibs "1" 

//  MAT_

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1" 
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1" 
mat_postprocess_x "0" 
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
mat_monitorgamma_tv_enabled "1"


// MISC

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0" 
blink_duration "0


// MULTICORE

cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

//  NETCODE

cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1048576"

//  R_
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"


//  ROPES

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"

//  SENS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

//  SOUND

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
name "CONFIGS.EU - hany.cfg"

//  ZBLOCK

setinfo zb_wantautocashcalling 1



//echo hNa.//

            


echo "    _       _________                               "
echo "   //__    /  ___   /____                           "
echo "  / __ \  /  /  /  // __ \                          "
echo " / / / / /  /  /  // /_/ /__                        "
echo "/_/ /_/ /__/  /__/ \____//_/                        "
echo "                                                    "
echo "                                                    "
echo "                        _                           "
echo "  _________  ____  ____(_)_____                     "
echo " / ___/ __ \/ __ \/ __/ / __  /                     "
echo "/ /__/ /_/ / / / / /_/ / /_/ /                      "
echo "\___/\____/_/ /_/ __/_/\___ /                       "
echo "               /_/    /____/                        "
echo "                                                    "
echo "    __                __         __                 "
echo "   / /___  _____ ____/ /__  ____/ /                 "
echo "  / / __ \/ __  / __  / _ \/ __  /                  "
echo " / / /_/ / /_/ / /_/ /  __/ /_/ /                   "
echo "/_/\____/\____/\____/\___/\____/                    "
echo "                                                    "

// -console / -width 640 / -height 480 / -freq 150 / -noipx / -nojoy / -tickrate 100 / -noforcemparms / -noforcemaccel / -noforcemspd 



