// RAZER DIAMONDBACK - Sens 6 under win (default) - XP-No-mouseaccel.reg OFF - uncheck Enchance pointer precision - 500hz

unbindall

  //                     --------
 //                   / bindings /
//                     --------


	 	bind i 						"+chat"
	 	bind b 						"+button2"
	 	bind tab					"+scores"
	 
	 	bind s 						"+moveleft"				
		bind f 						"+moveright"			
		bind d 						"+back"				
		bind e 						"+forward"				
//		bind shift 					"kill"			
		bind mouse2 					"+moveup"			
		bind mouse1 					"+attack"			
		bind z	 					"+movedown"				
		bind alt 					"+speed"	
		bind space 					"+zoom"			
	 
	 	bind F1            "vote yes"
	 	bind F2            "vote no"
	 	bind F3            "readyup"
	 	bind F4            "seta r_gamma 1.0; wait 10; seta r_gamma 1.2"
	 	bind F7            "ragequit"
	 	bind F8            "loadhud"
	 	bind F9            "exec jockje ; play "sound/world/button_zap.wav""
	 	bind F10           ""
	 	bind F11           "screenshotJPEG"
	 	
	 	bind PGDN 					"vstr ffa_mode" 
    bind PGUP 					"vstr win_mode"
    
	  bind y         			"messagemode"
	  bind u     		 	 		"messagemode2"
	 
	  bind leftarrow     	"vstr vol_down"
	  bind rightarrow    	"vstr vol_up"
	  
	  bind j							"say ^7q^1:^7p"
	  bind k							"^6FOSHIZZLEMANIZZLE"
	  bind l 						  	"say lol von lolofon"
	  bind m							"say ready mofos"
	  bind ,							"say strudelpazner!"
	  
	
  //                     -------
 //                   / weapons /
//                     -------

		bind mwheeldown 					"weapon 1"
		bind mwheelup						"weapon 2"
		bind q							"weapon 3"
		bind 1 							"weapon 4"
		bind w 							"weapon 5"
		bind mouse3 						"weapon 6"
		bind r 							"weapon 7"
		bind t 							"weapon 8"

		

  //                      ----
 //                    / main /
//                      ----

	
	 seta sensitivity        	"4.1" 
	 seta cl_mouseaccel       "0.1"
	 seta cl_mouseaccelstyle  "0"
	 seta cl_mouseSensCap 	  "0"
	 seta cl_mouseAccelOffset "5"
	 seta m_yaw              	"0.018"
	 seta m_pitch            	"0.018"
	 seta m_forward					 	"0.25"
	 seta m_side					 	 	"0.25"
	 seta m_filter					 	"0"
	 seta in_mouse           	"2"
	 

	 seta cg_hudfiles        "ui/ncts.cfg"
	 seta cg_compHud				 "1"
	 seta cg_playernames		 "1"
 	 seta name "CONFIGS.EU - jockje.cfg"

	 seta model					"bitterman/blue"
	 seta cg_teammodel			 	"bitterman/blue"
	 seta cg_forceTeamModel  			"bitterman/blue"
	 seta cg_forceEnemyModel 			"tankjr/bright"
	 
	 seta bot_nochat         "1"
	 
	 seta cg_teamUpperColor		"0xFF0000FF"
	 seta cg_teamLowerColor		"0xFF0000FF"
	 seta cg_teamHeadColor		"0xFF0000FF"
	 
	 seta cg_enemyHeadColor 	"0x00FF00FF"
	 seta cg_enemyLowerColor  "0x00FF00FF" 
   	seta cg_enemyUpperColor  "0x00FF00FF"
   
  	 seta cg_smoothClients	  "0.5"

	 //seta ui_clantagpos    "0"

  //                     ------
 //                   / visual /
//                     ------
   
   seta r_mode 									 "9"
	 seta r_picmip 								 "4"
	 seta r_gamma 								 "1.2"
	 seta r_fastsky 							 "1"
	 seta r_mapoverbrightbits 		 "2"
	 seta r_intensity 						 "1"
	 seta r_ignorehwgamma 				 "0"
	 seta r_dynamiclight 					 "0"
	 seta r_smp 									 "0"
	 seta r_displayrefresh 				 "75"
	 seta r_fullscreen 						 "1"
   seta r_enablePostProcess 		 "0"
   seta r_loadbias 							 "2"
   seta r_vertexlight						 "0"
   seta r_overbrightbits 			   "1"
   seta r_subdivisions 					 "80"
   seta r_simpleMipMaps          "1"
   seta r_lodbias 							 "-2"

	 seta cg_fov									 "102"
	 seta cg_zoomfov							 "40"
	 seta cg_drawgun               "0"
	 seta cg_lagometer             "0"
	 seta cg_chatBeep              "1"
	 seta cg_teamChatBeep          "1"
	 seta cg_selfOnTeamOverlay     "0"
	 seta cg_simpleitems           "0"
	 seta cg_gibs                  "1"
	 seta com_blood                "1"
	 seta cg_draw3dicons           "0"
	 seta cg_bob                   "0"
	 seta cg_marks                 "0"
	 seta cg_impactMarkTime        "10000"
	 seta cg_kickScale             "0"
	 seta cg_levelTimerDirection   "0"
	 seta cg_drawattacker          "0"
	 seta cg_drawfriend            "0"
	 seta cg_truelightning         "1"
	 seta cg_WeaponBar          	 "3"
	 seta cg_scoreplums            "0"
	 seta cg_brasstime             "0"
	 seta cg_switchonempty         "1"
	 seta cg_allowtaunt            "0"
	 seta cg_nopredictItems        "1"
	 seta cg_followpowerup         "0"
	 seta cg_drawrewards           "1"
	 seta cg_predictLocalRailShots "1"
	 seta cg_predictItems          "0"
	 seta com_allowconsole         "1"
	 
	 seta cg_drawAmmoWarning       "0"
	 seta cg_lowAmmoWarningPercentile "0"
	 seta cg_lowAmmoWarningSound	 "0"
	 
	 seta cg_gunX                  "0"
	 seta cg_gunY                  "0"
	 seta cg_gunZ                  "0"
	 
	 seta cg_drawcrosshairnames    "1"
	 seta cg_drawcrosshair			   "2"
	 seta cg_crosshairsize	       "32"
	 seta cg_crosshaircolor        "6"
	 seta cg_crosshairpulse        "0"
	 seta cg_crosshairbrightness   "1"
	 seta cg_crosshairHitStyle     "2"
   seta cg_crosshairHitTime      "200"
   seta cg_crosshairHitColor		 "1"
   
   seta cg_screenDamage					 "0"
   seta cg_screenDamage_Self		 "0"
   seta cg_screenDamage_Team		 "0"
   
   seta cg_zoomOutOnDeath				 "1"
   seta cg_playTeamVO						 "1"
   seta cl_allowConsoleChat  		 "1"
   
   seta cg_autoswitch            "0"
	 seta cg_shadows               "0"
	 seta cg_autoAction            "3"
	 seta cg_drawPregameMessages   "0"
	 seta cg_drawSpecMessages      "0"
	 seta cg_playernames           "0"
	 seta cg_compHud               "1"
	 seta cg_switchToEmpty         "1"
	 
	 seta cg_lightningImpact       "1"
	 seta cg_muzzleFlash           "0"
	 seta cg_bubbleTrails          "0"
	 seta cg_smokeRadius_GL        "0"
	 seta cg_smokeRadius_RL        "0"
	 seta cg_smokeRadius_NG        "0"
	 seta cg_smoke_SG              "0"

	 seta cg_deadBodyDarken        "1"
	 seta cg_deadBodyColor         "0x222222ff"
	 
	 seta cg_waterWarp             "0"
	 seta cg_zoomScaling           "1"
	 seta cg_zoomToggle            "0"
	 seta cg_zoomSensitivity       "0"
	 seta cg_drawFragMessage       "1"
	 seta cg_buzzerSound           "1"
	 seta cg_allowTaunts           "0"
	 
	 seta cg_lightningStyle        "2"
	 seta cg_railStyle             "2"
	 seta cg_rocketStyle           "1"
	 seta cg_plasmaStyle           "1"
	 
	 seta cg_weaponColor					 "0x00FFFFFF"
	 seta cg_weaponColorStyle			 "3"
	 
	 seta cg_enableRespawnTimer    "1"
	 seta cg_respawnTimerX         "10"
	 seta cg_respawnTimerY         "100"
	 
	 seta cg_HitBeep							 "1" // 2 & 3 is cpm style

	 seta com_allowconsole         "1"

	 seta cl_maxpackets            "125"
	 seta cl_packetdup						 "2"
	 seta cl_anonymous 						 "0"
	 seta cl_conTimeStamps         "0"
	 seta cl_demoRecordMessage     "0"
	 seta winkey_disable           "1"
	 seta web_skipLauncher 				 "1"

  //                      ----
 //                    / rail /
//                      ----

	  seta r_railSegmentLength 	"6"
	  seta r_railCoreWidth 			"0"
	  seta r_railWidth 					"16"
	  seta color1               "4" // useless if railcorewidth to 0
	  seta color2               "1"
	  seta cg_railtrailtime			"180"

  //                     -----
 //                   / Sound /
//                     -----

	  seta s_ambient          "0"
	  seta s_musicvolume      "0"
	  seta s_volume           "0.4"
	  seta s_doppler					"0"
	  seta s_mixahead 			  "0.140"
	  seta s_mixPreStep 		  "0.05"
		
	//                     ----
 //                   / inet /
//                     ----

		seta rate 					"25000"
		seta cl_maxpackets 	"125"

  //                     ----------
 //                   / punkbuster /
//    									----------

		cl_punkbuster 1
		pb_Sleep 500
		pb_system 1
		pb_security 0
		
  //                     --------
 //                   / teamplay /
//    									--------	
		
bind kp_enter "say_team ^3READY ^7(jck)"
bind ctrl "say_team ^3ATTACKING ^7"

bind 2 "say_team ^2SAFE SAFE SAFE"
bind 3 "say_team ^1LOST LOST LOST"

bind n "say_team ^1NOP! ^7
bind h "say_team ^2YES! ^7

bind 0x00 "say_team ^3TOOK ^7ITEM
bind x "say_team ^5AVAIL ^7ITEM

bind 5 "say_team ^5MID ^7PU" 
bind 4 "say_team ^2HOME ^7PU ^7--- ^5QUAD ^7NOW!"
bind 6 "say_team ^1NMY ^7PU ^7--- ^3BATTLE ^7NOW!"

bind o "say_team ^7INCOMING ^1LOW ^7--- LEAVING ^1LOW"
bind p "say_team ^7INCOMING ^1HIGH ^7--- LEAVING ^1HIGH"

bind c "dropflag"
bind x "dropweapon"
bind x "dropweapon"
bind shift "weapnext"


  //                     -------
 //                   / aliases /
//                     -------

	 set vol_up     "vstr vol_5"
	 set vol_down   "vstr vol_3"
	 set vol_0      "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0  ; echo ^7Volume: ^0[^70.0^0]"
	 set vol_0.5    "s_volume 0.1; set vol_up vstr vol_1;   set vol_down vstr vol_0  ; echo ^7Volume: ^0[^20.1^0]"
	 set vol_1      "s_volume 0.2; set vol_up vstr vol_2;   set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]"
	 set vol_2      "s_volume 0.3; set vol_up vstr vol_3;   set vol_down vstr vol_1  ; echo ^7Volume: ^0[^20.3^0]"
	 set vol_3      "s_volume 0.4; set vol_up vstr vol_4;   set vol_down vstr vol_2  ; echo ^7Volume: ^0[^20.4^0]"
	 set vol_4      "s_volume 0.5; set vol_up vstr vol_5;   set vol_down vstr vol_3  ; echo ^7Volume: ^0[^20.5^0]"
	 set vol_5      "s_volume 0.6; set vol_up vstr vol_6;   set vol_down vstr vol_4  ; echo ^7Volume: ^0[^20.6^0]"
	 set vol_6      "s_volume 0.7; set vol_up vstr vol_7;   set vol_down vstr vol_5  ; echo ^7Volume: ^0[^20.7^0]"
	 set vol_7      "s_volume 0.8; set vol_up vstr vol_8;   set vol_down vstr vol_6  ; echo ^7Volume: ^0[^20.8^0]"
	 set vol_8      "s_volume 0.9; set vol_up vstr vol_9;   set vol_down vstr vol_7  ; echo ^7Volume: ^0[^20.9^0]"
	 set vol_9      "s_volume 1.0; set vol_up vstr vol_10;  set vol_down vstr vol_8  ; echo ^7Volume: ^0[^21.0^0]"
	 set vol_10     "s_volume 1.2; set vol_up vstr vol_11;  set vol_down vstr vol_9  ; echo ^7Volume: ^0[^21.2^0]"
	 set vol_11     "s_volume 1.4; set vol_up vstr vol_12;  set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]"
	 set vol_12     "s_volume 1.6; set vol_up vstr vol_12;  set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]"

	 seta vid_full "r_fullscreen 1;r_picmip 4; vid_restart"
   seta vid_win "r_fullscreen 0;r_picmip 4; vid_restart"

   set win_mode vstr vid_win
   set ffa_mode vstr vid_full
   
   bind KP_minus "vstr timedown"
	 bind KP_plus "vstr timeup"
	 set timedown "vstr time3"
	 set timeup "vstr time5"
	 set time0 "timescale 0.10;set timeup vstr time1;echo ^2Time^1x0.10"
	 set time1 "timescale 0.25;set timedown vstr time0;set timeup vstr time2;echo ^7Time ^1x0.25"
	 set time2 "timescale 0.50;set timedown vstr time1;set timeup vstr time3;echo ^7Time ^1x0.50"
	 set time3 "timescale 0.75;set timedown vstr time2;set timeup vstr time4;echo ^7Time ^1x0.75"
	 set time4 "timescale 1.00;set timedown vstr time3;set timeup vstr time5;echo ^7Time ^1NORMAL"
	 set time5 "timescale 2.00;set timedown vstr time4;set timeup vstr time6;echo ^7Time ^1x2"
	 set time6 "timescale 5.00;set timedown vstr time5;set timeup vstr time7;echo ^7Time ^1x5"
	 set time7 "timescale 10.0;set timedown vstr time6;set timeup vstr time8;echo ^7Time ^1x10"
	 set time8 "timescale 25.0;set timedown vstr time7;set timeup vstr time9;echo ^7Time ^1x25"
	 set time9 "timescale 50.0;set timedown vstr time8;set timeup vstr time10;echo ^7Time ^1x50"
	 set time10 "timescale 100;set timedown vstr time9;echo ^2Time^1x100"


wait 50
loadhud
wait 50
in_restart


  //                      ---
 //                    / end /
//                      ---