  //        __________
 //        / bindings \
//  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   // Teclas de movimiento

bind w                   "+forward"
bind s                   "+back"
bind a                   "+moveleft"
bind d                   "+moveright"
bind CTRL                "+movedown"
bind SHIFT               "+speed"
bind SPACE               "+moveup"
bind MOUSE1              "+attack"
bind 1                   "dropweapon"

// Armas

bind c          "weapon 4;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.4;cg_fov 90" 
bind e          "weapon 5;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.7;cg_fov 95"
bind f          "weapon 7;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.6;cg_fov 90"
bind q          "weapon 8;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.3;cg_fov 90" 
bind r          "weapon 3;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.5;cg_fov 90" 
bind x          "weapon 1;  cg_drawcrosshair 9; cg_drawgun 2;sensitivity 3.3;cg_fov 90" 
bind z          "weapon 6;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 2.8;cg_fov 90"
bind MOUSE2     "weapon 2;  cg_drawcrosshair 9; cg_drawgun 0;sensitivity 3.5;cg_fov 90"

    

   // Binds
 
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "say ^4>^3:^1o"
bind F3 "say ^4>^3:^1D"
bind F5 "say ^7como puedes ser tan friki ^4chako?"
bind F6 "say ^7te molesto ^4chako?"
bind F7 "+acc"
bind F9 "say ^2gl!"
bind F10 "timeout"
bind F11 "screenshotjpeg"
bind F12 "callvote map_restart"
bind l ""
bind j "say ^7como puedes estar tan weno ^4quak?
bind h "say wenooooooooooo"
bind g "readyup"
bind i "notready"
bind t "messagemode"
bind y "messagemode2"
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind end "topshots"
bind ins "r_gamma 1.9"
bind del "r_gamma 1.65"
bind home "players"
bind pgup "readyteam"
bind pgdn "vid_restart"
bind tab "+scores"

// Binds TEAM

bind MWHEELDOWN          "say_team ^7<^3*^7> ^2OK"
bind MWHEELUP            "say_team ^7<^3*^7> ^1NO"              
bind v                   "say_team ^7<^3*^7> ^2SAFE"
bind k                   "say_team ^7<^3*^7> ^1ENEMY ^7@ #L (#H/#A)"                 
bind m                   "say_team ^7<^3*^7> ^3NEED ^7Weapon/Armor"
bind 2                   "say_team ^7<^3*^7> ^6QUAD SOON"
bind 3                   "say_team ^7<^3*^7> ^2ATTACK ^7RA"
bind 4                   "say_team ^7<^3*^7> ^2ATTACK ^7RL"
bind 5                   "say_team ^7<^3*^7> ^3TAKEN ^7[^3#P^7]"
bind 6                   "say_team ^7<^3*^7> ^4AVAILABLE ^7#I"
bind 8                   "say_team ^7<^3*^7> ^1LOST ^7#L"
bind u                   "say_team ^7<^3*^7> ^4QUAD^1-^7DEAD"             
bind o                   "say_team ^7<^3*^7> ^1CAMPER ^7RAIL"



  //        _________________
 //        / visual settings \
//  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    com_allowconsole 		"1"			// Enable console
    cg_hudFiles "ui/stermyhud.cfg"
		// Custom HUD

    cg_drawfps 			"1"			// Show FPS
    cg_fov 			      "90"			// Field of view
    cg_simpleitems 		"1"			// 2D icons
    cg_noProjectileTrail 	"1"			// Rocket and grenade smoke
    cg_drawGun 			"0"			// Show weapon
    cg_newWeaponBar		"1"			// New weapon bar
    cg_switchOnEmpty		"1"			// Switch weapon when out of ammo
    cg_autoswitch 		"0"			// Switch weapon on pickup
    cg_marks 			"0"			// Marks from weapon fire
    cg_scorePlums 		"0"			// Score plums
    cg_drawCrosshair 		"1"			// Crosshair
    cg_crosshairsize 		"30"			// Crosshair size
    cg_crosshaircolor		"2"			// Crosshair color
    cg_brasstime 		"0"			// Brass from MG/SG
    cg_truelightning 		"1"			// Straight or wobbly shaft
    color1 			"q"			// Railcolor 1
    color2 			"q"			// Railcolor 2
    pb_security "0"
    pb_sleep "500"
    cl_punkbuster "1"
    cg_chatbeep "0"


    		// Mouse sensitivity
    cl_mouseaccel 		"0"			// Mouse acceleration
    m_pitch 			"0.022"			// Mouse Y-axis sensitivity
    m_yaw 			"0.022"			// Mouse X-axis sensitivity
    sensitivity         ""
    cl_maxpackets 		"125"			// Packets sent per second
    rate 			"25000"			// Network rate
    snaps 			"40"			// Frames per second
    cg_smoothclients 		"1"			// Smooth clients

    cg_bob 			"0"			// Screen bobbing
    cg_kickscale 		"0"			// Damage kick when hit
    cg_leveltimerdirection 	"0"			// In-game clock direction
    cg_forcemodel 		"0"			// Force player models
    model 			"xaero/blue"		// Player model
    cg_forceteammodel 		"xaero/blue"		// Force team model
    cg_forceenemymodel 		"keel/bright"		// Force enemy model
//  cg_scaleplayermodelstobb 	"0"			// Scale models to boundingbox

//  Uncomment if you want a thinner LG-beam
//  cg_gunz 			"-8"			// Weapon model Z-axis
//  cg_gunx 			"-10"			// Weapon model X-axis
//  cg_guny 			"2"			// Weapon model Y-axis

    s_musicvolume 		"0"			// Music
    s_doppler 			"0"			// Doppler
    s_ambient 			"0"			// Ambient sound
	name "CONFIGS.EU - krus.cfg"

    r_subdivisions 		"4"			// Curved surface detail
    r_lodbias 			"2"			// Model & weapon detail
    r_mode 			"5"			// Resolution (800x600)
    r_picmip 			"6"			// Texture blur
    r_gamma 			"1.8"			// Gamma
    r_mapoverbrightbits 	"1"			// Map brightness
    r_intensity 		"1.2"			// Color intensity
    r_ignorehwgamma 		"1"			// Gamma mode
    r_dynamiclight 		"0"			// Light around projectiles
    r_smp 			"0"			// Multicore
//  r_displayrefresh 		"85"			// Monitor refreshrate

    bot_nochat 			"1"			// Shut bots up
    loadhud





